The First Steps with our audio software


A short overview of the inTone functions with the corresponding tutorials

Read each step and if you need more information, read the tutorial. If you need to learn the basic principles of computer audio processing, read the introduction at the bottom of this page.

  • Set up your audio hardware and select audio interfaces in preferences.
To learn more: Read the complete Audio Settings tutorial
  • Check where your instrument is connected and select input channels.
  • If you want to play software instruments you need to set up MIDI to route notes from connected keyboards to the loaded instruments.
To learn more: Read the complete MIDI Notes tutorial
  • Once your setup is complete, turn the POWER button ON.
  • Select a program and play
  • If you want to change the sound parameters, edit the inTone program
To learn more: Read the complete Editing Programs tutorial

  • Use the Layout button to arrange inTone Windows
To learn more: Read the complete Windows Arrangement tutorial

  • Programs can be loaded, stored, downloaded from our web database and published on the web.
To learn more: Read the complete Working with Programs and Banks tutorial
  • inTone applications allow to accompany your performance. The Track Player allows to play files possibly slowing them down, making easier your practicing.
To learn more: Read the complete Playback tutorial
  • Use the recording section of the Track Player unit to record your perormance.
To learn more: Read the complete Recording tutorial
  • inTone allows to control parameters of the built in or 3rd party plug-ins by MIDI. Create Control routes in the MIDI panel to assign MIDI controllers to parameters.
To learn more: Read the complete Assign MIDI Controls to Effect Parameteers tutorial

  • inTone allows to select any external MIDI devices as destination of MIDI routing.
To learn more: Read the complete Sending MIDI to External Devices tutorial

About audio real-time processing

The computer processor can modify the sound coming from your instrument. The audio signal is transformed to the digital (a stream of numbers) in audio hardware and passed to a piece of computer memory, called buffers. The larger the buffer is, the more time it takes to fill it by digital audio data. Large buffers increase the time required for processing audio in computer, this delay is usually called latency. You can adjust the buffer size and set the latency in Preferences of inTone or other applications.

Every system has certain limitations - too small buffers involving negligible latencies cannot be smoothly processed by computer, so the reasonable size starts at about 32 samples. The processor load does not affect latency directly (it means, once you set certain buffer size, the latency is constant), but with very high processor loads the processing starts dropping out. Increasing buffer size or quitting other application helps to keep playback smooth.

On slower machines, you may also switch off some plug-ins to save some processor power, reducing especially the number of reverbs and virtual instruments.

The number of samples taken in one second when converting analog audio to the digital can be adjusted in the audio preferences, too. The higher sample rates consume more CPU power, so use them with care. If you have an average audio equipment and you are audio hobbyist, you won't need the sample rates above 44.1 kHz.

About plug-ins

Plug-ins are software modules which can be used in various applications, these applications are called Hosts. inTone is a host application, while our stomp box effects, VL2 / inValve are plug-ins.

inTone can open also 3rd party plug-ins if they are in the VST format. Most of the plug-ins on the market are available as VST.

  • Mac: Plug-ins are stored in Library/Audio/Plug-Ins folders, both the user Library and the root Library can be used to install plug-ins. The subfolders in this Plug-In folder hold various formats of plug-ins.
  • Windows: There is no certain plug-in folder - users choose the plug-in folders during installation and then they have to locate the folder in the host applications. Some installers including inTone place Plug-ins to a subfolder of the Program Files folder and automatically set the application to use plug-ins properly.
VL2, inValve, GT Player VST and Audiffex plug-ins should be located in these folders to be available for other applications. Learn about hosting of our plug-ins here.

About MIDI

To understand the principle of MIDI, we offer an analogy: The relation between MIDI and the recorded audio is the same as the relation between the written text and and the speech. Text can be read by different voices at various speeds, MIDI can be played with different timbres at various speeds, too, because it contains just note and control information requiring conversion to audio. The MIDI keyboards send notes like C#1 to the computer, where the software generates some sound less or more corresponding to C#1.

In fact, the abbreviation "MIDI" describes two different things:

  • A type of digital connection using 5-pin cables with corresponding IN, OUT and THRU sockets
  • A protocol how to transfer notes and control from sources (keyboards, controllers etc.) to destinations (synths, effects etc.) Computers may serve as both MIDI sources and MIDI destinations when running audio applications.

Originally, the MIDI data were transferred just by MIDI cables. Nowadays, in the computer era, MIDI data can be sent from one device to another one via FireWire, USB or network cables. inTone applications create virtual MIDI cables connecting MIDI ports on your hardware with software effects and instruments. Unlike the real 5-pin cables, inTone virtual cables have many additional capabilities, such as transpose, note limit, filtering etc.


Legacy Products

Starting with DSound GT RT Player

GT Player 2.x Mac:

  • Click OPTIONS, open Preferences of GT Player
  • Select the input and output devices in the Audio pane
  • Close the Preferences
  • Click the POWER button
  • Use up/down arrows to select a program
  • Press LOAD
  • Repeat the previous two steps
GT Player 2.x PC:
  • Click OPTIONS, open Preferences of GT Player
  • Set ASIO Driver for your hardware, not Multimedia ASIO!!!
  • Close the Preferences
  • Click the POWER button
  • Use up/down arrows to select a program
  • Press LOAD
  • Repeat the previous two steps